Virtual Reality Experience
In this project I took the role of technical lead of the entire project. That included concepting the whole experience from a technical view. Research and development on the various technical challenges like real time playback of live action stereo footage inside the engine. But the overall smoothness of the transitions of the experience. Also the technical and artistic management of the other artists that were involved in the project. Due to some other difficulties the entire programming of the logic and overall composition was my responsibility too.
Recent news the project won the German Design Award, as usual nobody contacted or credited the people who actually did the work, sad.
Alongside Unity3D I used Substance Designer, Substance Painter, Maya, Vray for Maya, Xnormal, Zbrush, C#, Photoshop, Quixel Suite